
Back in January 2009 when we started
EUROWEB Flash
MMO Studio, we kick start with 1 studio ( team ) in Beijing. The team was ex-developer from an existing China top 5 Web
MMO Co. racking in above
RMB 20 million a month (*
USD 3M), therefore they had the experience and know-how acquired already from their previous company. Getting this team was no easy task as it took us more than 6 months of
continuous discussion before the team join us without the - 2X increase of salaries or a big fat bonus like how many games companies would offer to potential new candidates. What we really offered was (a.) Sincerity and (b.) A Chance for both sides to succeed together.
EUROWEB was born right after the Chinese New Year holidays of 2009 in Beijing.
In the games development business the 1st chance to fail is right at the development stage itself and given China hostile games industry of snatching and stealing games developers, we could just lose our entire team overnight. A close friend once invested in a team to develop a similar Flash MMO game in late 2008, after just 6 months his entire team left for a better offer which offered them 2x their existing salaries + a huge bonus. The team leader even got a car. So before you could even test whether your game scale or whether the game play mechanics works your entire team is gone and you will need to close shop.
This is the 2 most common 1st chance of failing at game development in China:
(1.) Your team leaves for what-so-ever reason.
(2.) Your game engine do not scale or your game play mechanics sucks.
An estimated 6 out of 10 games studio fail at these stage.
BUY AN INSURANCE !!!
A few months later we signed a cooperation project with a Flash MMO studio operated by a former employee of mine. In July 2009 we acquire the entire game engine we partly funded and cooperated with and launch EUROWEB Shanghai studio with a brand new team we assemble from here and there ... A month later we acquire an entire graphical team from a slagging game studio that's about to close down.
Now both EUROWEB Shanghai and Beijing is working on very similar engine and game genre. Both are based on a movie IP which we took up to produce the game. Why waste 2 studio resources on something so similar ?
The logic is simply ... we cant lose and we dont want to lose. If 1 studio fail to deliver we still have a 2nd chance with the next studio. If both studio delivers then we have something BIG at hand.
And we were right ... Beijing studio game was delayed for now 10 months and if the bets were on Beijing team the company would have not achieve what we have today. We would still be just a small "WORKSHOP" in a small rented office space shared with others.
"Insurance" strategy helped us to move forward and grow bigger. Remember if you stop growing and moving forward, we are probably on the road towards closure.